Talks #3 down, one more to go. "Generating Test Data With The Sims".
In the interest of full disclosure, this talk isn't about actually using The Sims game to generate test data. That might make it 98% less awesome, but it probably makes it 98% more practical.
The talk is about a technique to handle those sorts of systems which need a lot of interdependent data before you can get anything done. Rather than have a static testing database, maybe a copy (I hope it's a copy) of the production database, this shows an easy way to generate interesting data on the fly specific to each test. It's a really simple technique. There's no complicated code.