Games::Board

rjbs on 2004-04-15T03:09:51

Designing a simple interface that handles subclassing well is always the kind of thing I obsess over. I'm not good at just solving the problem for now and fixing it up later.

Games::Board, which will someday backend Games::Goban -- a module used by as many as two people -- needs a Grid subclass to handle (x,y)-style boards. I included a working basic model in 1.005, but I need to enhance a bunch of its workings to make it really useful. I spent a few hours, today, trying to do this, but I've just been really scatterbrained. I kept getting one part or another working, but then broke the remainder.

So, I'm being brave and trying to adopt another seemingly-useful XP practise. It's late, I'm tired, and I have a lot of failing tests. So, I rm'd the whole damn checkout and will start over from 1.005 tomorrow.

I think I know how to do it, now, though. The sleep and fresh air should help, tomorrow.


Hexagon

djberg96 on 2004-04-28T20:45:43

Any chance of a Games::Board::Hexagon? Most of the wargames I've ever played used hexes, not squares.

Re:Hexagon

rjbs on 2004-04-29T02:50:52

That's a fun idea. How would you specify the dimensions?

Re:Hexagon

djberg96 on 2004-04-29T15:18:58

Not a clue! The only hit I got off of CPAN for "hexagon" was Games::Maze. Maybe look there?