Having promised to talk about Parrot SDL last night, I did indeed talk about Parrot SDL last night. It was a rambling talk through the whys and hows of Parrot, SDL, NCI, and, finally, Parrot SDL. As usual, you can look at my Introducing Parrot SDL slides online.
When you're finished with that, gaze in awe at my Parrot SDL homepage, download a snapshot, and try this out on your own.
(As you might expect, a recent checkin accidentally broke my style of method calling. I tried to debug it yesterday, but couldn't track it down to any one thing in time for my talk. It is a little tricky to demonstrate any graphical examples when method calling's broken. Fortunately, I figured out exactly what was failing this morning and the patchmonster fixed it nearly immediately. That guy scares me in a good way.)
If games aren't your style, Dan's Building a Parrot Compiler article went up today. Hmm, you'd think someone planned it that way.