I've been working for this client between 3 and 5 days a week for about a year and a couple of months - I've had somebody else work with me for 3 of those months.
The result of our labour according to SLOCCount :
Total Physical Source Lines of Code (SLOC) = 29,340
Development Effort Estimate, Person-Years (Person-Months) = 6.95 (83.38)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 1.12 (13.43)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 6.21
Total Estimated Cost to Develop = $ 938,587
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
Wow!
Very nearly a million dollars!
At a cost of about 80,000 dollars (at a 2:1 exchange rate with GBP).
Re:Interesting sloccount problem...
Aristotle on 2007-05-16T14:14:00
I really need to check one of these days and see if sloccount ignores POD,
__END__
and__DATA__
blocks, and heredocs properly.… SelfLoader?
Re:Interesting sloccount problem…
Aristotle on 2007-05-16T14:18:08
Test::Inline? Test::Pod::Snippets?
Re:Interesting sloccount problem...
TeeJay on 2007-05-17T13:28:22
Yeah - This is 40k LoC over several sets of modules.
The longer I work on them the less the LoC grows.. sometimes the LoC shrink as I refactor the code to be better or replace a wheel I reinvented with one from CPAN.
Re:GIGO
Alias on 2007-05-28T04:29:32
All your comment tells me is that it's based on false premises:)
Firstly, the dollar value sloccount sets is based on effort, not value, and for a finished product, and is based on standard estimate models with a reasonable track record.
That is, if that code was a finished product, how much should it have cost to develop.