POGL: Perl OpenGL Developer's Site

brian_d_foy on 2007-05-05T03:18:00

Graphcomp announces a new Perl OpenGL developer site, featuring news, documentation, tutorials, a nascent 3D gallery, and the latest binary/source distributions. In the months to come, we will be adding a forum, posting tips&tricks and increasing our list of POGL-based apps, tools and online services. We invite all OpenGL developers (whether you actively use Perl or not) to participate - we welcome suggestions for new POGL features and applications, source code contributions, and cross-language benchmarks. If you are currently using POGL, send us your screencaps and videos!


and the URL is?

ambs on 2007-05-05T11:29:48

This news is kind of... =~ m!^$!

Re:and the URL is?

bfree on 2007-05-08T21:02:30

Unfortunately, Use Perl didn't include the URL submitted with the story: http://graphcomp.com/opengl

Here's a bit more info:

  • This site hosts the latest updates to Perl OpenGL (POGL) - more recent than CPAN.

  • POGL 0.55 adds support for over 50 OpenGL extensions, including FBO, VBO and Vertex/Fragment Programs - most of which are not supported by SDL::OpenGL

  • Benchmarks (http://graphcomp.com/opengl/bench.html) demonstrate that POGL performance is statistically the same as using a C OpenGL binding.

  • Using Broadwell's Trislam benchmark, POGL performs 35% faster than SDL for a straight port, 46% faster if using POGL's OpenGL::Array, and about 4X as fast as SDL when using VBOs.

Hrm

Alias on 2007-05-05T14:54:54

Guess I need to download the OpenGL Firefox plugin to see that, right? :)

The announcement

Sherm on 2007-05-05T20:13:06

Here's the announcement that was sent to Apple's OpenGL dev list:

Just posted a new site for POGL developers: http://graphcomp.com/opengl

It features documentation (with source code examples using FBO, VBO and Vertex/Fragment Program extensions), a nascent OpenGL Gallery (images and video), news and latest updates.

You'll find that FBO rendering is faster than pbuffer, and _much_ faster than glCopyTexImage.

All of our Gallery contributions have come from Linux and Windows developers so far... we welcome submittals from the MacOS X community!

BTW - I'm in the process of adding a video component that will simplify capturing OpenGL contexts to quicktime, Flash, etc.

Thanks - Bob Free

URL

bfree on 2007-05-09T18:46:32

Unfortunately, Use Perl did not include the URL submitted with this headline: http://graphcomp.com/opengl

Additional info:

  • POGL supports over 50 OpenGL extensions, including FBO, VBO and Vertex/Fragment Programs - many of which are not supported by SDL or PDL.

  • POGL performance is statistically as fast as C (see benchmarks)

  • POGL is faster than SDL - 35% faster for a straight port, 46% faster if using POGL's OpenGL::Array, and 4X faster if using VBO's.