Graphcomp announces a new Perl OpenGL developer site, featuring news, documentation, tutorials, a nascent 3D gallery, and the latest binary/source distributions. In the months to come, we will be adding a forum, posting tips&tricks and increasing our list of POGL-based apps, tools and online services. We invite all OpenGL developers (whether you actively use Perl or not) to participate - we welcome suggestions for new POGL features and applications, source code contributions, and cross-language benchmarks. If you are currently using POGL, send us your screencaps and videos!
Re:and the URL is?
bfree on 2007-05-08T21:02:30
Unfortunately, Use Perl didn't include the URL submitted with the story: http://graphcomp.com/openglHere's a bit more info:
- This site hosts the latest updates to Perl OpenGL (POGL) - more recent than CPAN.
- POGL 0.55 adds support for over 50 OpenGL extensions, including FBO, VBO and Vertex/Fragment Programs - most of which are not supported by SDL::OpenGL
- Benchmarks (http://graphcomp.com/opengl/bench.html) demonstrate that POGL performance is statistically the same as using a C OpenGL binding.
- Using Broadwell's Trislam benchmark, POGL performs 35% faster than SDL for a straight port, 46% faster if using POGL's OpenGL::Array, and about 4X as fast as SDL when using VBOs.
Just posted a new site for POGL developers: http://graphcomp.com/opengl
It features documentation (with source code examples using FBO, VBO and Vertex/Fragment Program extensions), a nascent OpenGL Gallery (images and video), news and latest updates.
You'll find that FBO rendering is faster than pbuffer, and _much_ faster than glCopyTexImage.
All of our Gallery contributions have come from Linux and Windows developers so far... we welcome submittals from the MacOS X community!
BTW - I'm in the process of adding a video component that will simplify capturing OpenGL contexts to quicktime, Flash, etc.
Thanks - Bob Free
Additional info: